Overall the system has a bucket of resources per-frame and both the OS and the simulator rendering engine must be tuned to fit as much as possible into this bucket. There are several items contributing to the overall performance of FS2020, some are intrinsic like its settings and others are solely system related. Otherwise new chapters are specific to WMR and OpenXR. I’m tagging new content with the following label for a few days so that you can quickly find them out inside the similarly named chapters: (new paragraph). I’ve updated some of the content and will propagate it back to the other discussions in the coming days. NB: if you’ve already read “My 4K Settings” and “My VR Settings (Index)”, most of the NVidia and Win10 chapters are similar. I hope these will help you enjoying FS2020 in VR! These settings were adjusted for a system running: This is also highly dependent on CPU, RAM and other things on your own systems so your mileage will vary. I’m not pretending this is the best overall plug-and-play solution to the FS2020 performance issue some of you are having either, but you might find these are good and solid basis to build upon for your systems to get started with. In general, the settings are carefully adjusted in comparing how individual and combinations of settings were affecting the overall fps, and with my understanding and practical knowledge of how the 3D rendering pipeline is working behind the scene. My 2070 SUPER VR settings and suggestions (Index - SteamVR) My 2070 SUPER 4K settings and suggestions - episode 2 They are becoming increasingly popular and I’m glad it is helping others and I thank you all for your feedback!
This post is the follow up to my series of settings and suggestions post.